Andrew is a research applications developer with a background in artificial intelligence, interactive multimedia and animation. Specific experience includes use of programming languages including C# and Java, research with agent-modeling, Android app development with Android SDK, and game development with popular game engines including Unity3D and Unreal. He can assist with computer programming, agent-based simulation design, and understanding available tools for developing interactive applications or 3D visualizations.
Kerby has collaborated with researchers in many areas of natural and social science, with a particular focus on studies involving high dimensional biological data, including genomics, biological imaging, statistical genetics, chemical informatics, health outcomes, and medical claims data. He also has extensive experience in software development, primarily in Python and Go. His research focuses on computational statistics, and methods for modeling complex dependent data including multilevel, longitudinal, and spatial/temporal data.
Koki has experience in high-performance computing with emphasis in numerical simulations of time-dependent engineering problems.
His recent interests include machine learning using neural networks and use of deep learning frameworks such as Torch/PyTorch.
Alex has more than 14 years of research experience in projects involving medical devices, surgical simulation, human factors testing, tele-operated robotics, Raman spectroscopy, and condition-based maintenance for military helicopters. He has worked for several academic institutions, an aerospace company, a start-up medical device company, and with NASA.